Waterdeep Dungeon Of The Mad Mage PDF Free Download

Waterdeep: Dungeon of the Mad Mage is the second of two Dungeon & Dragons books set in Waterdeep.

It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.

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Overview:


A tavern in Waterdeep is called the Yawning Portal, so named because it has a gaping pit in its common room.

This crumbling shaft hides a labyrinthine dungeon shunned by everyone except the bravest of adventurers.

This dungeon belongs to the mad wizard Halaster Blackcloak and is known as Undermountain. Mad Mage has lived in these forlorn depths for a long time, seeding his lair with monsters, traps, and mysteries; however, to what end is a source of speculation and concern.

  • The follow-up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D’s biggest dungeons.

    Each of Undermountain’s twenty-three levels is an adventure set up to itself, and the book includes a map for each one.

  • Waterdeep, Known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeep.

    It’s the jewel of the Sword Coast-a sprawling melting pot held together by firm laws and swift justice.

  • Dungeon of the Mad Mage is the second of two Dungeon & Dragons books set in Waterdeep.

    It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.

  • In D&D, you and your friend coauthor your own legend. Guided by a Dungeon Master, you create characters and play their role in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
  • Dungeon & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Book Info:


Eldritch Adept
(TCE)
Prerequisite: Spellcasting or Pact Magic feature
Studying occult lore, you have unlocked eldritch power within yourself: you learn one Eldritch Invocation option of your choice from the warlock class. If the invocation has a prerequisite of any kind, you can choose that invocation only if you're a warlock who meets the prerequisite. Whenever you gain a level, you can replace the invocation with another one from the warlock class.
Elemental AdeptPrerequisite: The ability to cast at least one spell
When you gain this feat, choose one of the following damage types: acid, cold, fire, lightning, or thunder.
Spells you cast ignore resistance to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.
You can select this feat multiple times. Each time you do so, you must choose a different damage type.
Elven Accuracy
(UA: Feats for Races)
Prerequisite: Elf or half-elf
You have uncanny aim. You gain the following benefits:
• Increase your Dexterity score by 1, up to a maximum of 20.
• Whenever you have advantage on an attack roll, you can reroll one of the dice once.
Elven Accuracy
(XGE)
Prerequisite: Elf or half-elf
The accuracy of elves is legendary, especially that of elf archers and spellcasters. You have uncanny aim with attacks that rely on precision rather than brute force. You gain the following benefits:
• Increase your Dexterity, Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
• Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.
Everybody's Friend
(UA: Feats for Races)
Prerequisite: Half-elf
You develop your magnetic personality to ease your way through the world. You gain the following benefits:
• Increase your Charisma score by 1, up to a maximum of 20.
• You gain proficiency in the Deception and Persuasion skills. If you’re already proficient in either skill, your proficiency bonus is doubled for any check you make with that skill.

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