Shimmering with radiant energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light.
Though they prefer to live in desolate, frigid regions, many of them are among the friendliest of dragonkind, nurturing and optimistic.
Huge Dragon (Gem), Typically Chaotic Neutral
Proficiency Bonus: +4
Armor Class: 16 (natural armor)
Hit Points: 172 (15d12 + 75)
Speed: 40 ft., burrow 40 ft., climb 40 ft., fly 80 ft.
STR – 21 (+5) • DEX – 12 (+1) • CON – 21 (+5) • INT – 18 (+4) • WIS – 15 (+2) • CHA – 19 (+4)
Saving Throws: Dex +5, Con +9, Wis +6, Cha +8
Skills: Perception +10, Stealth +9, Survival +6
Damage Resistances: cold, radiant
Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 20
Languages: Common, Draconic, telepathy 120 ft.
Challenge: 12 (8,400 XP)
Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack: The dragon makes one Bite attack and two Claw attacks.
Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 4 (1d8) radiant damage.
Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Scintillating Breath (Recharge 5–6): The dragon exhales a burst of brilliant radiance in a 60-foot cone.
Each creature in that area must make a DC 17 Constitution saving throw, taking 40 (9d8) radiant damage on a failed save, or half as much damage on a successful one.
The dragon then gains 15 temporary hit points by absorbing a portion of the radiant energy.
Spellcasting (Psionics): The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 16):
At will: Dancing Lights, Guidance
1/day each: Command, Divination, Hypnotic Pattern, Lesser Restoration
Change Shape: The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size).
This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.
Psychic Step: The dragon magically teleports to an unoccupied space it can see within 60 feet of it.
The dragon can take 3 legendary actions, choosing from the options below.
Only one legendary action option can be used at a time and only at the end of another creature’s turn.
The dragon regains spent legendary actions at the start of its turn.
Claw: The dragon makes one Claw attack.
Psionics (Costs 2 Actions): The dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions): The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it.
The target must succeed on a DC 17 Dexterity saving throw or take 31 (9d6) radiant damage.