Spell: Compelled Duel (5e) Guide for 5th Edition

Compelled Duel is one of All D&d Spells available in Dungeons And Dragons 5th Edition.
Compelled Duel is a Paladin class spell with the casting time of 1 bonus action and Range is 30 feet & their Duration is up to 1 minute. It make unique to other spells.
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Compelled Duel 5e


1st-level enchantment
Casting Time: 1 bonus action
Range: 30 feet
Components: V
Duration: Concentration, up to 1 minute
But 9o
Spell Class: Paladin

You attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw.

On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you.

If it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The spell ends if you attack any other creature, if you cast a spell that targets a hostile creature other than the target.

If a creature friendly to you damages the target or casts a harmful spell on it, or if you end your turn more than 30 feet away from the target.

(FAQ) Frequently Asked Questions


It works on 1st-level enchantment.

Definitely Yes! Compelled Duel Works On Paladin Class.

The answer is the Compelled Duel can be a clever way to force would be sneakere into the light.

When evil attempts to run away, let the Paladin save the day casting Compelled duel not only gives these enemies an incentive to fight, it also makes running away more difficult.

This is very simple, firstly you attempt to compel a creature into a duel. One creature that you can see within range must make a Wisdom saving throw.

On a failed save, the creature is drawn to you, compelled by your divine demand. For the duration it has disadvantage on attack rolls against creatures other than you, and must make a Wisdom saving throw each time it attempts to move to a space that is more than 30 feet away from you; if it succeeds on this saving throw, this spell doesn’t restrict the target’s movement for that turn.

The Range of Compelled Duel is 30 feet.