Zephyr strike is a 1st-level Transmutation Spell, it works on ranger class. The casting time of this spell is 1 bonus action and range are self.
Its required only vocal components and the duration of zephyr strike is up to 1 minute.
Zephyr Strike 5e
Casting Time: 1 bonus action
Spell List: Ranger
Duration: Concentration, up to 1 minute
You move like the wind. Until the spell ends, your movement doesn’t provoke opportunity attacks.
Once before the spell ends, you can give yourself advantage on one weapon attack roll on your turn. That attack deals an extra 1d8 force damage on a hit.
Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.